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Requested by Blaze (BlazZze#1784)- a mechanism to set the "use head direction for movement" setting on a per-locomotion module basis.
In particular- they specified:
>Is it possible to have the opt…
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## Is your tweak request related to a problem? Please describe.
Quest 2 Touch controllers
With no tooltip equipped, left and right on my offhand's joystick will strafe in it's respective directi…
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Could anyone help me figure out the best way to make a driver?
When creating a driver for DIY controller that would allow locomotion (treadmill or walk-in-place style), am I limited to just providing…
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### Is your tweak request related to a problem? Please describe.
It is difficult to gauge which locomotion is being changed to as it does not seem to reference the actual name of the slot, resulting …
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Last year, I was learning about ANN and EA by playing with existing projects, and I particularly liked this 3D 4-legged walker based on a [research paper by Gregory Morse](http://eplex.cs.ucf.edu/supg…
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### Description:
Vanilla game has problems handling high-speed hover units. Hover units move erratically and rarely straight (even when spamming move orders), tend to crash and burn into cliffs, even…
TAK02 updated
3 years ago
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https://arxiv.org/abs/1707.02286
- Nicolas Heess, Dhruva TB, Srinivasan Sriram, Jay Lemmon, Josh Merel, Greg Wayne, Yuval Tassa, Tom Erez, Ziyu Wang, S. M. Ali Eslami, Martin Riedmiller, David Silver…
TMats updated
6 years ago
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Great port! Is it possible to add a teleport-like locomotion? Thanks for all the work put into this!
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When using a controller with joysticks, the specific gestures related to joysticks will conflict with the physical controller joysticks causing erratic behavior. I'd like to be able to disable only th…
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### Describe the bug?
When entering the collider of a CharacterTeleporter using 'Teleport' locomotion, the collider does pick up the collision, but the user does not move to the exit location. The Ch…