Wanting more disasters in ECO is discussed a lot. Here is my take on it.
This is all mainly about the mechanics behind how this could work, the actual visuals of what they look like is less importa…
PopEye handles take&make-moves as an "inseparable" combination of two part-moves. When this is combined with Circe Equipollents then PopEye 4.87 seems to imply that the capture square is located at th…
## Temperate zone
- rocks: http://opengameart.org/content/realistic-rocksboulders
and http://opengameart.org/content/rocks-0
and http://www.blendswap.com/blends/landscapes/weathered-rock-1/
…
Subtitles - 135 short phrases and about 20 subtitles (700 characters for the spoken dialogue)
The game's dialogue is over here: https://github.com/benjenkinsv95/lethal-company-latin-mod/issues/35
This mostly boils down to the mdiseased bit for monsters. Since having some new imports like locusts, gray fungus, and grave trolls, we should implement this so that something happens when these monst…
**Game Version:** 1.14.7
**Platform:** Windows
**Modded:** Yes - NoMonsters
### Description
With game version 1.14.7 and my mod, [No Monsters 1.0.0](https://github.com/mintyogi/NoMonsters/releas…
A discussion sparkled in the comments to a commit in my personal fork - since that commit is going to be rebased, I copy the discussion here so we don't lose it.
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lerks commented on 0d768d6 16 days…
## The Problem
As someone reported on the [Weave Users](weave-community.slack.com/) Slack group, the deployment with Docker Swarm is broken.
Here's a screenshot of how it looks when trying to acce…