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Thaumcraft will have shortly a fifth and sixth anniversary, yet their bases are very similar to the first edition of the mod.
Currently everything is based on the cult crimson. You make your first ma…
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Place for Game Concept Document and it's revised versions.
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By all means I am coming late to the discussions (#119, byte-foundry/prototypo#115), but now, before
@mattlag's big boolean target, is perhaps a good time bring it up.
When I noticed that I'd like to…
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Disclosure: many years of software engineering experience, only recently started getting into the semantic web space.
I am looking to represent a `Person` who's contact details are included, but has …
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> Undead, living entities bodied but without mind, only they have instinct, attack or hide.
Recently I realized that the biome "corruption" of thaumcraft is very similar, if not the same, that the co…
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### Description
Suppose master Label lies inside StackLayout inside AbsoluteLayout.
If I change text from short to long in Label it does change size but moves other children to draw outside of con…
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Last year I tried to use AI, this year I'm taking a different approach to see if I can get a more artful result, last year's text did come out interesting but it wasn't readable as literature, my goal…
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Trying to build the documentation in ./examples with the command
sile -u inputters.silm mybook.silm
using SILE v0.14.17 (Lua 5.3) in Ubuntu 22.04, I`ve got the following error:
==============…
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This is an open issue where you can comment and add resources that might come in handy for NaNoGenMo.
NOTE: at some point I will turn this into a more organized document, probably on the [wiki for th…
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**Premise 1:** the game contains skeletons and zombies, and necromancy is usually an Eldritch theme.
Some aspects of the game vanilla (like the skeletons) could be used in the mod but for the good …