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The Magnetic Mob Manipulator is a block that will pull mobs towards it. A redstone signal should turn it off.
- It has a front side and can be rotated with a wrench like item
- It reaches 4 blocks ou…
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I have a Faceless Manipulator copy another minion,the copied minion is sleepy (can not attack this turn).
but the attack counter sum the sleepy minion‘s attack
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Been over a year I think since I posted this relatively straight-forward question without a response -
https://github.com/CedricGuillemet/ImGuizmo/issues/304
Also been quite a while since the re…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When attempting to attach a sketch or a datum plane to a face and then align them to the m…
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change the color of the scale controller to be more easily noticed (i.e. the same blue as the rotation controller).
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Hello, I needed a "low effort" manipulation gizmo for translation and rotation of objects.
I used the "scene" example as boilerlate, basically I defined a Cube class (instead of the Axis one) to be a…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
Preferences-General-Display-UI-TreeView-Icon size only affects top level icons, their chil…
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Hitting the e-stop does not stop the robotic manipulator. This could be potentially catastrophic for students who are not aware of the issue.
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In principle, the current libcosim API permits one to change the system structure after a simulation has started. More to the point, one is allowed to call `execution::add_simulator()`, `execution::co…
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Good day!
I have got a shelly gas sensor with the shelly valve. The valve and its status (Open/Close) is not detected from your plugin.
Can you support this implementation ?
have a nice day