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Heat map generation by 7c2cc7f80c68cd4eb31c52be628b494383c23bd7
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Right now our map is generated exclusively with Unity's built-in Perlin noise. Perlin is pretty slow, compared to other coherent noise algorithms such as Simplex noise, and isn't really extensible.
I…
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I could not find a way to adapt CNNSaliencyMap (Deep Inside Convolutional Networks) to give the outputs on PoseNet. The main problem is the multiple outputs, and there is not much information availabl…
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Is there a way for WebOptimizer to allow for serving of source maps, (*.js.map)? Currently source source maps are resulting in a 404 for me.
I see that that CodeBundlingSettings has a reference to …
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## span is not valid after transformation
currrently Rspack will do double parse for all file processed by builtin:swc-loader, the reason Rspack do double parse is caused by swc transform will make th…
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The current Generated Map settings are good for basic play, but they currently lack certain terrain type generation options that Megamek itself supports. (For example, Jungle hexes cannot be generate…
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### Project Title: Image and Audio-Driven Video Generation
**Description:**
This project focuses on creating a system that generates a realistic video from a single image and audio input. By fee…
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In density map generation, the gaussian_filter_density function will lead to slight variation. So i change the code:
density += scipy.ndimage.filters.gaussian_filter(pt2d, sigma, mode='constant')
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Should have an integration test or something that runs the level generation 1000 times with random map keys to make sure it doesn't panic during that time. Output the map key that failed (or just ever…