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I noticed you don't have support for other math functions, such as `trunc()`. I tried to put the function call in anyhow, and it seems like the shader script outputs it as is, but it won't compile fo…
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## List of some important functions
- [x] Absolute number
- [ ] Aliquot Sum of a number
- [ ] Area of various shapes
- [ ] Arithmetic-Geometric Mean
- [x] Armstrong number
- [x] Average Mean
…
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Pi and E constants.
Rounding functions.
Trig functions.
Log functions.
Exponent.
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Would be more interesting if we had more Math functions injected...
var A = Math.abs;
var S = Math.sqrt;
var G = Math.sign;
var r = Math.random;
and maybe even:
var d =…
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I'd love if we could dig a bit into the Troll paper math/function details at some point, in particular the linearity/homomorphic lifting and the functions described at the end for dealing with loop st…
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When working with AVR devices we need as much as possible to avoid including the math library as it is very memory-consuming. We should thus instead create our own math.h library which would "branch" …
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### Description
Originating from the following issue: https://github.com/YoYoGames/GameMaker-Bugs/issues/4816
With the fix in the linked issue in place, the `sqrt` function now considers values …
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Due to a current default in the boost library (https://github.com/boostorg/math/issues/1211) in boost::math::digamma, there is a performance hit on aarch64.
This happens on v1.10.3 of Salmon, with …
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Enable support for math functions, such as `cos`, `acos` etc..
This could be achieved by using `exec` instead of `eval`, enabling the user to type alpha numeric characters in to the input text. The…
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`erf` and `erfc` are widely used math functions, and they have both C/C++ stdlib implementations and SVML intrinsics, so it would be great if we can use it in ISPC.
What is the process to add a built…