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After inspecting a GLTF export of the generated roads, it became very obvious that the generated meshes aren't using shared vertices and aren't being smoothed. In the gltf file, I'm seeing the re-exp…
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## Bug Description
This came about from #14463. the `mesh_mode` parameter in the test harness is not checked against a valid set of options. An invalid option can be set and will never be ran because…
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Since I couldn't use the program for my mesh (either .inp or .msh), I tried to reproduce the example mentioned in the README.
I typed `scons` and then
```bash
./mesh-generator --mesh-file dcb.ms…
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This issue has come up coupling Thetis to a goal-based mesh-adaptivity framework [goalie](https://github.com/mesh-adaptation/goalie/) but would equally be important coupling Thetis to other models via…
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Features:
- [ ] glassy look
- [ ] solid look
- [ ] background gradients
- [ ] gradient border
- [ ] moving gradient on hover
- [ ] tilting effect (https://www.youtube.com/watch?v=eOJTj_mWJds)
-…
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## Description
This issue summarizes the steps to allow for import of embedded discrete fractures
## Work Scope
The goal is to develop the tools necessary to import embedded fractures. Two appr…
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Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?
How do we manage texture merging between different heights?
Planned features:
MAIN
- [ ] M…
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In my application, it would be nice to calculate a tessellation inside an arbitrary bounding shape. What needs to be implemented for this to work? With some guidance I could implement it myself, but i…
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```
Every mesh generator produces default UV coords, but sometimes we might want
something different.
So different UV texCoords generators could be created, including, for example :
- Cube map texco…
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Thank you so much for your tutorial. I'm trying to use it but face the problems.
1. May I ask is this only used for windows system? I'm using it in Ubuntu.
2. Would you help me with the second part?…