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There are 2 ways to do null-related pattern matching now:
```fsharp
let len1 (str: string | null) =
match str with
| Null -> -1
| NonNull s -> s.Length
let len2 (str: string | nu…
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So I got bitten by the fact I can mix vertex types just fine, but that leads to weird things.
```
RenderingPipeline renderingPipeline = gameKitApp.GraphicsPipelineBuilder
.AddVertexBufferConfi…
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We should be able to report all `env_broad_scale`, `env_local_scale` and `env_medium` values in two dimensions of contextuality:
### MongoDB or postgres (SubmissionPortal)
- prod
- dev
- ~sandbox~
- …
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Ticket #206582
Feature Type: feat_addition_ingame
Description: Hello!
There is a function called "skeleton_animation_mix" to control spine animations. However, what is missing for full control of…
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- cellpose's 3d algorithm fails with our brightfield data. our XZ and YZ slices are riddled with diffraction that make cell identification extremely difficult
- cellpose's 3d algorithm works well wi…
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I'm investigating an issue reported by a Duende IdentityServer customer where they get occasional errors logged in IdentityServer on the token endpoint: "Transformed code verifier does not match code …
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I wanted to propose a process to apply the work we've done thus far to make a powerful predictive management tool. Feedback/Brainstorming is very much appreciated.
### Overview
I've been noodling …
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### Preflight Checklist
- [X] I agree to follow the [Code of Conduct](https://cider.sh/legal/conduct) that this project adheres to.
- [X] I have searched the [issue tracker](https://github.com/cidera…
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### Describe the problem
The preview docs currently state [this](https://svelte-5-preview.vercel.app/docs/snippets#snippets-and-slots) regarding slots:
> They continue to work, however, and you ca…
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Create a toggle in the client UI for light and dark mode. Ideally, remember user selection for next time.