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I see a reference to realtime volume rendering. However, I am unable to make it work.
How can I update volume_texture in realtime and display?
Thanking you in advance!
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### Description
Currently the release procedure involves manually running:
- `python setup.py sdist bdist_wheel` and `twine upload dist/stellargraph-*` to upload to PyPI
- some commands to upload…
huonw updated
4 years ago
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https://github.com/ScriptLineStudios/pygame_shaders
https://pypi.org/project/PygameShader/
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In an effort to remove our hard dependence on OpenImageIO which is difficult to install properly, this issue should rewrite the Add Text node (https://github.com/GimelStudio/GimelStudio/blob/master/sr…
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I want to display to viewers after each other:
1. create first viewer
2. close window
3. create second viewer
4. close window
However, this fails. Here is a minimal failing example:
```
v = V…
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There are various different ways to run pygame on android.
They are mostly based on the code by renpytom and pygame subset for android.
Browser based pygame should also be able to run on android.
…
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Tried to reinstall requirements.txt, but got the below error
![image](https://github.com/user-attachments/assets/0583d383-8819-4ac4-b64f-ac7898113666)
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I've found this problem when I was trying to run the README example using Ubuntu.
```julia
julia> Application(windows=[window1, window2], title="App", frame=(width=430, height=300))
┌ Error: [GL]…
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Does anyone face the same problem as I did?
I'm running preprocess.py exactly like below:
`PATH_TO_SCENES="/tmp/threed_front.pkl" python3 preprocess_data.py path_to_output_dir /Users/bobinkim/ATI…
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`GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB`
(going to dump more here if I find any, hopefully get to adding them later)