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I think people will be more interested in testing this neat re-implementation and maybe collaborate with some code if you show the current state of this port in the README. Even early screenshots are …
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Hello Guys!
It is not issue, but a help. There is a good guys who develop OpenJA - the open source Jedi Academy. They have huge knowledge in developing idtech 3 engine. Ask them maybe on GitHub: **en…
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Fog is not appearing in MOHAA and other games. This has been a problem since gldirect 5.0 was released.
I have compiled this Direct3D device driver using VS 2022, and it works the same as the 2007…
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field ‘boneType’ has incomplete type 'enum boneType_e enum boneType_e boneType'
tiki_shared.h:255:18 (enum boneType_e boneType) no defines, are specified. Please fix.
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This problem seams to be a general issue, and might cause several other issues that are listed here in other games, such as maps can not open in editor and objects being misplaced and maps not compili…
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Any brush which uses LOD terrain (a feature of the FAKK/Übertools branches of
the Q3 engine, also known apparently as "triangle soups") currently breaks. The
map can be loaded but these brushes …
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Expand cg_gunposlock similar to CS GO.
Basically:
0 - turn off, controlled by cg_gun CVAR
1 - default RealRTCW view
2 - MoHAA, COD1 like view. More centered.
3 - classic Quake1 view.
All 3 v…
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Players would be given american_army uniforms on every spawn when not in disguise (so, most missions) due to the way I coded the item handler. This was intentional as a quick fix to stop enemy uniform…
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m6l1c - FOV is reset when disguise is applied to player