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openmoh
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openmohaa
Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions with modern features and bugfixes from ioquake3 with cross-platform support
https://www.openmohaa.org
GNU General Public License v2.0
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vid_restart causes crash to desktop every time
#534
xxvertigoxx
opened
3 hours ago
3
Fix incorrect effect being spawned for MakeEffect CGM
#533
smallmodel
closed
3 days ago
0
Shooting oil barrels doesn't show oil leaking out
#532
mohaa-man
closed
3 days ago
2
(AA) game hang during arzew airfield section (audio overflow)
#531
joebonrichie
closed
4 days ago
1
`com_maxfps` caps fps higher than specified
#530
joebonrichie
opened
4 days ago
2
Reimplement noise functions
#529
smallmodel
closed
5 days ago
0
segfault during single-player arzew mission
#528
joebonrichie
closed
5 days ago
1
CMake: Add uninstall target
#527
joebonrichie
closed
5 days ago
0
cmake install does not install the game to expected filesystem locations on linux
#526
joebonrichie
opened
5 days ago
9
Don't remove the weapon if it has no start ammo
#525
smallmodel
closed
6 days ago
0
Weapon vanishes if the player has no ammo but the weapon still has clip in the magazine
#524
smallmodel
closed
6 days ago
0
Ignore bullet tracers in 1.11 and below
#523
smallmodel
closed
6 days ago
0
weapon tracers to be adjusted
#522
bulldozerecske
closed
6 days ago
0
misc: Add linux assets
#521
joebonrichie
closed
5 days ago
5
Fix typo
#520
smallmodel
closed
1 week ago
0
MorphOS First person rendering bug + more
#519
Cowcat5150
opened
1 week ago
5
Tiki_ParseSetup token origin
#518
Cowcat5150
closed
1 week ago
0
(SH/BT Demo) could not load default.cfg
#517
bulldozerecske
closed
1 week ago
3
Expect a SimpleEntity rather than an Entity
#516
smallmodel
closed
1 week ago
0
(AA Demo) cannot cast waypoint to entity
#515
bulldozerecske
closed
1 week ago
0
(AA Demo) set sample error / failed to load mp3
#514
bulldozerecske
closed
1 week ago
1
macOS Launcher done so far
#513
MacThings
opened
1 week ago
1
Use a separate user-data location for the demo version
#512
smallmodel
closed
1 week ago
0
(AA Demo) full game data also loaded
#511
bulldozerecske
closed
1 week ago
0
Rework fade sequence and make it work
#510
smallmodel
closed
1 week ago
0
(Spearhead - t1|3) The pictures aren't displayed in the mission statistics
#509
gbudny
closed
1 week ago
2
macOS .app binary containers
#508
KevDoy
opened
3 weeks ago
6
Parse unary operators last when calling events
#507
smallmodel
closed
3 weeks ago
0
Parse const array elements properly
#506
smallmodel
closed
3 weeks ago
0
(AA - Sky Limit Total Conversion) infinite loop of errors while trying to load map
#505
bulldozerecske
closed
3 weeks ago
0
(AA - Vietnam Total Conversion) CTF script errors
#504
bulldozerecske
closed
3 weeks ago
1
Fix compile error
#503
smallmodel
closed
3 weeks ago
0
recent build failure for 22e7d1e
#502
bf2006a
closed
3 weeks ago
0
Only put animation definitions that exist, rather than setting a NULL animation definition
#501
smallmodel
closed
3 weeks ago
0
(AA - custom map: Saturday Night Fever 3) no disco music
#500
bulldozerecske
closed
3 weeks ago
1
Fix stack corruption due to an improper assignment to the alias
#499
smallmodel
closed
3 weeks ago
0
Use CurrentScriptThread() when getting the current script class
#498
smallmodel
closed
3 weeks ago
0
Properly parse and cache ubersounds, and don't cache resources that must be always loaded to avoid filling up sound indexes
#497
smallmodel
closed
3 weeks ago
0
(AA - Modern Warfare Total Conversion) allied pistol not firing properly
#496
bulldozerecske
closed
3 weeks ago
1
(AA - custom map: mw_miamiheat) heli is not working
#495
bulldozerecske
closed
3 weeks ago
0
(AA - Vietnam Total Conversion) player models do shark
#494
bulldozerecske
closed
3 weeks ago
0
(AA - custom map: mv_dm_beachpalace) crash while loading map
#493
bulldozerecske
closed
3 weeks ago
0
(SH - custom map: F.A.K.K. 2) crash when loading map
#492
bulldozerecske
closed
3 weeks ago
0
Exceeded MAX POLYS
#491
bulldozerecske
opened
3 weeks ago
1
(AA - custom map: dmhitp12) client crash
#490
bulldozerecske
closed
3 weeks ago
0
(SH - custom map: cubus castle OBJ) client crash due to overflow
#489
bulldozerecske
closed
3 weeks ago
2
Count the number of loaded anims and don't return a valid animation definition if there are no loaded animations
#488
smallmodel
closed
4 weeks ago
0
Fix vehicle exit position when targeting the base game
#487
smallmodel
closed
4 weeks ago
0
(AA - custom map: cubus castle OBJ) client crash following the map load
#486
bulldozerecske
closed
4 weeks ago
0
(AA - custom map: test_berlin_outskirts) pistol and notepad
#485
bulldozerecske
opened
4 weeks ago
2
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