-
### Description
I'm not entirely sure when it stopped working, but it [definitely was working fairly recently](https://dragonite.itch.io/chickens).
### Steps To Reproduce
1. Run the attached proj…
-
### Issue Checklist
- [X] I have properly named the issue
- [X] I have checked the issues/discussions pages to see if the issue has been previously reported
### What platform are you using?
…
-
### Tested versions
Reproducible in 4.3 stable, 3.5.3 stable works fine
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Grap…
-
### Tested versions
- Reproducible in 4.3.stable
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.4633) -…
-
I have passengers attaching to another player's vehicle. The C++ camera setup is brutal when trying to do this.
Here is a comparison to a default camera setup with a springarm compared to the ALS c…
-
Will you add gamepad support to the camera mod?
The way the camera is with the gamepad in this game is terrible.
Also, if possible, the right stick moving the camera would make it a lot easier to ai…
-
I have noticed that in the depth images captured by the Femto Bolt camera, fast-moving objects often show black shadows on their surfaces. For example, when capturing a running person, there are frequ…
-
When exiting the F6 camera mode, it would be great if it remembered its position for the next time you enter it. Currently it seems a little random, causing disorientation and lost time.
I often us…
-
It is then possible to add a flag to do not move the external parameter during the optimisation in the calibrate camera function?
thanks
-
I have a moving ARCamera on a static map, instead of other way around in example where Map is moving and ARCamera is static at 000. I'm unable to make alignment strategies work in my settings, can you…