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I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded without a working Brain, the NPC's …
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After discussing with @innobead, I am opening this ticket to research the existing and future directions for Longhorn performance so that Longhorn team can make informative decisions. The goal is to c…
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It seems that the model saves the weights in the format net_xxx.pth during training. However, during testing, I made the following modifications according to your method:
`self.model_t = Namespace()
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47's head is not underneath the mask. While this is a very minor problem, it strikes me as inconsistent that IO would do this (In fact, i'm fairly certain they did this in a hurry back in 2016-17) and…
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Is it possible to edit the head template to not have the neck region and just the face?
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torch.onnx.errors.SymbolicValueError: Unsupported: ONNX export of instance_norm for unknown channel size. [Caused by the value 'input.411 defined in (%input.411 : Float(*, *, *, *, strides=[3276800, …
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代码中的嘴的骨骼路径是{Bone.Mouth, $"{SpineF}/Bip01 Neck/Bip01 Head/Mouth"}
这个路径使用普通的女仆身体的时候是存在的,但是使用高聚体的女仆身体的时候不存在了,嘴的骨骼应该是下面这个
![mouth](https://github.com/user-attachments/assets/8d6585b0-e018-4e73-94f8-90c0…
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**Describe the bug**
Cast haste and see this:
Note that you could see a couple pixels of character's neck.
**To Reproduce**
Just cast haste or any other spell that affects characters and has a…
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![tw_resolution](https://user-images.githubusercontent.com/20344300/65830847-a2364600-e2b3-11e9-92ce-ff47e4422a29.png)
The round end scoreboard renders a big font which has a low resolution. And es…
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Hi, I need to make a neck with two wires on opposite sides but in the same model(such as the finger), at first I tried to move the wire in the directFingerActuator.py example from 0,0,0 and the simula…