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| --- | --- |
| Bugzilla Link | [338](https://llvm.org/bz338) |
| Resolution | INVALID |
| Resolved on | Feb 22, 2010 12:41 |
| Version | trunk |
| OS | Linux |
| Attachments | [LLVM assembly …
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I would like the AI to fight a little harder even if it foresees a loss assuming correct play from the opponent. Is there a way to access the current depth of search in negamax? Maybe then I could adj…
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I am in the progress of writing a little program, in which I am using your library. This is when I discovered that there doesn't seem to be a method to invert a BitBoard. I thought it to be a quick fi…
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The problem happend when playing in the Genious mode and appears to be related with negamax unapplyTurnMoviments, doesn´t seem to be working alright.
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Ex. minimax, negamax, ... Everything is lower case for consistency with command help page
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### Code
```
from easyAI import TwoPlayerGame, Human_Player, AI_Player, Negamax
from easyAI.games import ConnectFour
ai = Negamax(8)
game = ConnectFour( [ AI_Player( ai ), Human_Player() ] )
…
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Berserk v4.5.1 shows "best move" of next (?!) depth, replacing best move of current depth .. i think this is a bug in Berserk while most other engines show a proper list in my SCID (v4.7.0).
![be…
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Arduino IDE 1.8.9
ESP32 board 1.0.6 (edit; meanwhile updated to 2.0.1)
default settings
generally my program runs fine, but sometimes, unexpectedly, I get this error -
but why and what does tha…
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Would get rid of the duplication, make the code shorter and make the code shorter and more maintainable.