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### Summary:
Support for .gltf files so developers will have the choice of multiple file formats that should work nearly the same. .fbx and .gltf work very close to the same for what they have insi…
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The `RayTracingPass` has to implement a custom handling for binding Shader-SRGs that ignores calls to the `BindSrg()` function.
Mostly because the functions `RenderPass::SetSrgsForDispatchRays()` a…
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**Describe the bug**
Launching MultiplayerSample project results in AssetProcessor crashing with 1756 jobs remanning. The same result occurs if AssetProcessor is launched separately. Please note that…
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### Summary
To draft a proposal for restructuring the information architecture of o3de.org/docs.
The information architecture was first designed with thoughtful consideration in 2021. Since then, w…
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## Meeting Details
- **Date/Time:** Feb 15, 2022 @ 06:00 PM UTC / 02:00 PM ET
- **Location:** [Discord SIG-Security Voice Room](https://discord.gg/FDA3s4FBD2)
- **Moderator:** Deepak Sharma
- **…
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**Is your feature request related to a problem? Please describe.**
Currently there is no "Standard Content" for O3DE. This currently makes it hard for people who are new to O3DE understand how to g…
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**Describe the bug**
Testing both `o3de` and `atom-sampleviewer` on their latest `development` branches, the `RHI/RayTracing` sample does not work and also crashes sometimes.
The output is either th…
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**Describe the bug**
I found an issue with data upload vs. queue synchronization. In short, the general issue is that when data is uploaded via a ResourcePoolResolver (Buffer- or Image-) in the RootS…
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O3DE already uses the latest release of DXC: 1.6.2112. This includes preview support for the new HLSL 2021 feature set (see https://devblogs.microsoft.com/directx/announcing-hlsl-2021/) but AZSLc does…
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The `--use-spaces` change is a breaking change within current O3DE, as it is no longer a valid keyword.
To be able to use the current version of `azslc` with the current state of `development` of `o3…