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Hey, interesting project - thanks for sharing.
In order to use it over here in the EU we would need this to run on 868MHz, which I assume would not be a big deal. How about LBT - did you consider imp…
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# Lines of code
https://github.com/code-423n4/2023-11-panoptic/blob/main/contracts/SemiFungiblePositionManager.sol#L415
https://github.com/code-423n4/2023-11-panoptic/blob/main/contracts/SemiFungible…
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## User Description
Looks like the same thing but on round 3 this time.
## Map
270bc_wars
## Log Message
Attackers and defenders collections must be distinct with no duplicates. This helps catch log…
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## User Description
The game was running with all to Hard (AI) except "barbarians" to Does Nothing (AI) until it crashed at the start of the Non-Combat phase of the turn of Syria during round 2.
## M…
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貼吧活動:(請查閱 [SARS-CoV-2 Timeline by 2020.02.21](https://github.com/agorahub/_meta/blob/agoran/theagora/sari/Memorandum_2020-02-21_SARS-CoV-2-Timeline_Nathan.pdf?raw=true), by Nathan :cloud: )
- Colla…
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## User Description
Never seen this happening or this game having any crashes with the AI using 2.5.
## Map
270bc_wars
## Log Message
java.lang.IllegalStateException: Attackers and defenders …
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Random scheduling has very high variance in latencies under any significant queuing scenarios.
I _think_ this feedback is valid but let me know if I'm wrong.
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https://github.com/…
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## User Description
I was letting the game play on with all to the AI and this error happened upon closing it.
## Map
270bc_wars
## Log Message
java.lang.IllegalStateException: Attackers and defende…
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Hi. Hope someone can help me. The board works fine, which mens i can upload new firmware and i can control fans and other hardware devices using PrintRun for Mac. But when i try to control the stepper…
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## User Description
Axis=Human
Allies=Hard AI
all other players=Hard AI
After receiving error message (after Italy turn Rd 5), opened auto save to British noncombat turn, changed Hard AI to Fast AI …