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# Description
Please use this issue to discuss feedback specific to [Chapter 1: Getting Started](https://github.com/AristurtleDev/building-2d-games-with-monogame/tree/main/documentation/chapter-01-ge…
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I'm trying to get DREAMER v3 working, but can't get all dependencies to install. I'm using **>> pip install crafter** or with specific version 1.8.2, and getting the following error (I was able to ins…
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One of my monitors is fairly high resolution, and so it is scaled so that it is usable.
Unfortunately this causes issues with VegaStrike which is strictly pixel based.
SDL has a fairly straightf…
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**Project description**
A mod for [OpenRA](http://www.openra.net/) based on the [Hard Vacuum](https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/) design by Daniel Cook. It aims to …
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I'm not entirely sure how to license an open source game.
This is what I want:
* Code, how I write it, etc should basically be MIT
* I like to learn from code other people wrote, and want the…
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A license tells people how they can share, modify, even profit-off-of (or not) your work. Since this is essentially an open game I would suggest you might like to distribute a license to tell people w…
mijhy updated
8 years ago
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Can you open source Crucible ,like DOOM3 did?You can use GPL license to game code .
We love lumberyard, but it's too hard to learn, The sample game is so simple. In UE4, we can learn from Unreal T…
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Atm it's a manually applied 'Open Source' tag, I suggest we remove that, as "gameLicense" and "repository" should be enough
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_(I couldn't find any information on your website, nor from googling, nor in other issues. My apologies if I overlooked something.)_
Why did you decide to license under GPLv3? You gain nothing from i…
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TODO
* Determine the *`-best`* license to use for the project.
* Determine how to handle the copyright note present in Gods98 source files.
### Considerations
#### MIT pros
* For other LR…