-
Hello.
I wounder if you plan on ever releasing the source code for this tool?
I am interested in it since there is a project that works as an open-source wrapper/engine for NFS2SE and I am worki…
-
It has been noticed that, when using OpenAL sound mode, sounds emitted from target_speaker entities are abruptly ended as soon as the area containing the entity is hidden by VIS optimization. Dependin…
-
[weed]: (FILL THIS ISSUE THING OUT AS MUCH AS POSSIBLE)
[weed]: (OR ELSE YOUR ISSUE WILL BE LESS LIKELY TO BE SOLVED!)
[weed]: (DO NOT POST ABOUT ISSUES FROM OTHER FNF MOD ENGINES! I CANNOT AND P…
HTV04 updated
1 month ago
-
If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
-
Using OpenAL Soft v1.23.1 with Bioshock (classic).
Game has working audio but in-game EAX toggle is greyed out.
Log file shows:
[ALSOFT] (EE) EAXSet [EAX_FX_SLOT] Flags out of range (value: 3; min:…
-
Hello!
We tried the extension which seems great, but we do a lot of work directly in the engine.
Would it be possible to support the engine plugins and source paths? As a note, we use a custom insta…
-
Recently I found a simple tool named Quake 4 Tweaker, which allows Q4 to run smoothly on monitors with refresh rate above 60.
https://community.pcgamingwiki.com/files/file/1009-quake-4-tweaker/
I th…
-
FPSC-C crashes after start, when trying to test the game and sometimes even completely random. Is there a possibility to fix this?
Already tried with Windows compatility modes and it's already run…
-
### What you were trying to do
Just playing, doing nothing special
### What actually happened
Closed Unexpectedly
### How to reproduce
Don't know
### Log details and game version
https://dr…
-
An easy way for custom shaders to be implemented/included and networked.
Make a sexy looking garrysmod.