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I have added `openxr` as a dependency to my project like so:
```toml
[dependencies]
openxr = { version = "0.17.1", features = ["static"] }
```
`cargo build` results in this error:
```
err…
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### Tested versions
- Tested on v4.3-rc2
### System information
Oculus Quest 2, Compatibility GL
### Issue description
When using the new composition layers in VR, it seems like the Quest perform…
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WebXR reports the [display time](https://www.w3.org/TR/webxr/#dom-xrframe-predicteddisplaytime) that describes when the system expects a frame to be displayed. If the frame take longer to calculate, t…
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Not sure if Wine bug or a Gamescope bug.
Wine's wayland driver works correctly, but not under gamescope by using the flag `--expose-wayland`
Forcing a new enough (or patched) wine to use (non x)…
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A simple optimization that VR native applications are already taking advantage of is to inhibit fragment shading of regions of the display panels that, after warping and optics, are not visible to the…
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Are there any plans on making this IOS compatible, The only thing stopping many ppl form using this is that no ios builds available
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We currently hand two framebuffers to Babylon.js per-frame, one for each eye, pointing to different layers in the color & depth texture arrays provided by the OpenXR runtime. Ideally, we would use one…
rgerd updated
2 months ago
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Conformance tests: https://github.com/KhronosGroup/OpenXR-CTS/releases/latest
Using the x64 zip, to repro:
1. Install OpenXRMC
2. Run the test: `conformance_cli.exe -G D3D11 --apiVersion 1.0 "Q…
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I am trying to generate the icd_exports.map of the ICD loader from the cl.xml file. For now it seems impossible without substantial amount of hacks:
- gather commands present in the loader:
- …
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They probably should be spec'd at such, unless there's major hardware that supports XR otherwise, but doesn't support sRGB outputs.