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A way to anchor particle effects to their impact point. IE: If a weapon impacts a ship that is moving, make sure that any particle emitter stays in place relative to the ship rather then its absolute …
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**Describe the solution you'd like**
There should be a standard way to serialize and deserialize these particle effects so they can exist as files.
**Describe _why_ you want that solution. Is thi…
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Following on from the discussion from @ajentsch in the [ePIC Physics, Software, and Computing Discussion](https://indico.bnl.gov/event/22709/) it sounds like there is a desire to be able to keep truth…
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When an element is selected, the element that may be emitted should be displayed in the divine hand.
Will we use PhysX or the (probably more efficient as no physics are necessaray) integrated Glow p…
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The effects team wants to replace some of the effects with new textures so they will better match the pixelization style.
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The retail muzzleflash system is extremely limited in its capabilities compared to the SCP's particle system, but some of its features can't be replicated with particle effects. Therefore, I'd like to…
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So I have found a bug in regards to playing melodies while trying to ride mounts and play instruments together.
I found this out when trying to play a song while riding one of the boats from Small …
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**Is your feature request related to a problem? Please describe the solution you'd like**
It would be great if the config has a way to disable dynamic lighting for either all particles or have a list…
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Full integration of SSD and geant4 could include the use of the electric field calculated by SSD. Particle propagation in Geant4 can then occur in the presence of this field.
Field dependent spectru…
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I want to understand particle emitters,
so that I can use them where practical.