-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
There's no great off-the-shelf particle engine/editor for Three.js that I'm aware of. It would be interesting to try to make one using the graph system (with graphs that determine when particles are …
ey6es updated
5 years ago
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
```
What steps will reproduce the problem?
1. Simply using a particle engine, nothing fancy. The only thing that may be
out of the ordinary is that I'm calling particleSystem.reset() on touch.
What…
-
**[Original submission](https://gna.org/bugs/index.php?11706)** by jetryl on 2008-05-19
Right now our engine allows support for drawing additional, arbitrary animations, each moving along arbitrary x…