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> At the moment, the package implements only one algorithm for finding a path - A*. This algorithm searches for the shortest path between two currencies (minimum number of conversions). But what if we…
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**Describe the Idea**
The Might & Magic 6-8 trilogy does not contain a sophisticated pathfinding algorithm. Having one would make the game more immersive and prevent difficult situations where a room…
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### Describe the bug
#### Bug Description
After playing for a few minutes with pathfinding and collision box overlays on or off at various times, turning them on at some point showed them locked to …
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Looking for a project that can interact with the Service protocol.
Would be used to pathfind between maps.
If one can't be found, I'll just make one.
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This will be a thorough overhaul, probably including switching to navmeshes, and including support for danger areas (AoE / AoO) for the AI to consider.
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A core part of the game will be unit pathfinding to a target.
Apple's GameplayKit provides some pathfinding tools
- [x] Investigate Apple GameplayKit Pathfinding (see comment [below](https://git…
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need a simple AI for enemies to chase you. Also to move from room to room. Make some boxes that chase you.
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Unique to my map though, at least it's the only one i've seen it happen on.
Download the attachment and sit around for 15~ seconds. KeeperFX will crash.
Log file contains a whole lot of;
Error: t…
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What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1.see attached savegame. Load and find gems
2. observe strange imp behaviour taking …