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**Godot version:**
Master
**OS/device including version:**
n/a
**Issue description:**
PR #44112 has improved determinism for constraint solving in Godot Physics 2D.
A similar patch needs to …
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Not sure if this is a bug report, feature request, or request for documentation, but I'm having issues with unit tests and ursina.
I'd like to write some tests to test my physics code for a 2d game…
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now that chem uses browserify, you can use one of these:
```
$ npm search box2d
NAME DESCRIPTION
box2d 2D physics engine
box2dnode 2D physics engine
box2d…
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I would expect that using a fixed physics tick rate with interpolated positions would be the default setup for most 3D games. It's the norm from other 3D game engines because tying physics to frame ra…
jf908 updated
4 months ago
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https://github.com/TomWHall/Descensus2
Descensus 2 is a TypeScript 2D physics game.
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## Entry level
* Community PR
## Freshman
* Paper digester
* Organizer internal
## Specialist
* Scientist
* Astro
* Physics
* Engineer
* Simulation
* Evaluation
* Desig…
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I'm wondering if I should port this to 3D, it would be much harder, but then again, I love 3D, and it's where I have the most experience, especially in regards to physics, I have no clue how to make n…
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This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.
* ✅ and a checked box means that the demo is fully ported and work…
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for the last few days ive been working on polymer, and i'd like to show you what im doing with it (this is just a personal project because i want to learn more about 3d rendering)
![image](https://…
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**Godot version:**
Godot_v3.0.3-rc3_mono_win64
**OS/device including version:**
Windows 10
**Issue description:**
Scene containing CollisionShape2D throws errors when added to SceneTree async…