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When running the application on an Apple M1 Max device using the internal screen at native resolution, there is an unexpected visual artifact. While the pixels are rendered as large as intended, there…
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Context: starting [from this message](https://app.element.io/#/room/#rust-embedded-graphics:matrix.org/$6nOEaC4HWJjrwKGiwDDNHhPgHDRgBCBJmlx5f3dbMdQ) by @jacobrosenthal:
> We have all the sexy new f…
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**Does your feature request involve difficulty completing a task? Please describe.**
no
**Describe the solution you'd like**
Some settings to enable timely horizontal shifting of the lines.
E.…
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- [ ] Create code for controlling the NeoPixel strips
- [ ] code for grouping a set of pixels together and controlling them together
- [ ] code to set left side indicator
- [ ] define groups of …
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### Checks
- [X] This is not a duplicate of an existing issue (please have a look through our [open issues list](https://github.com/TheOdinProject/curriculum/issues) to make sure)
- [X] I have thorou…
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**Describe the bug**
The pixels are blurry on any game with any filter.
**Expected behavior**
That the pixels of any platform do not look blurry.
**Smartphone (please complete the following in…
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Problem:
Transparent pixels count as good pixels.
Thus, models with a lot of transparent pixels appear to be half finished, when in reality, its almost erased.
Normal behavior:
Transparent pixel…
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### Feature
Ability to toggle on and off specifying window height and width in pixels instead of a percentage.
### Use Case
If you have monitor A at 5120x1440 and Monitor B at 1920x1080, when u…
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## What problem does this solve or what need does it fill?
Today, the primary (only?) way to access the pixels of an image (reading or writing) is to first remove the `Image` from the `Assets`, cal…
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We should be able to have a plan that for different zoom levels automatically finds the pixels per micron