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# Christian Mills - Working with COCO Segmentation Annotations in Torchvision
Learn how to work with COCO segmentation annotations in torchvision for instance segmentation tasks.
[https://christianj…
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Replace old polygons (and archive them), with new ones.
We need a migration to update the old polygons (ranges, compartments, zones, sectors and CFRs). We'll be provided with a directory with KML fil…
ygoex updated
5 months ago
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- [X] what version of Makie are you running? (`]st -m Makie`) v0.21.7
- [x] can you reproduce the bug with a fresh environment ? (`]activate --temp; add Makie`)
- [X] What platform + GPU are you on?…
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```python
##
from spatialdata.datasets import blobs
import spatialdata_plot
import matplotlib.pyplot as plt
sdata = blobs()
sdata['blobs_polygons']['column'] = 0
(
sdata.pl.render_imag…
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# Summary
During the development of dissolve logic under #7, it was discovered that dissolving modestly large watersheds is resource intensive and non-performant. In a test on decent hardware, combin…
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In some areas, there are large polygons (e.g. landuse), they may mask smaller polygons (e.g. buildings). Sometimes, it is not possible to select the smallers ones because the touch event is captured b…
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During the Ghent Hackathon ([BioHackrXiv here](https://osf.io/preprints/biohackrxiv/uf7d3)) a faster implementation for `vectorize()` has been developed by @hey2homie: https://github.com/saeyslab/VIB_…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Where did you encounter this issue?
self-hosted instance
### Request URL
http://localhost:8082/or…
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In order for a player to be blocked by a tall ledge, two things appear to be necessary:
1. A side must exist on the player's side of the line
2. The line must be in the player polygon's list of li…
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```
there should be another mode for line arc drawing that creates closed shapes.
```
Original issue reported on code.google.com by `jonpry@gmail.com` on 23 Jun 2009 at 4:50