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I installed cmake, built and installed raylib into `~/opt/raylib/`, and built pkg-config but reached a "local minima" down the rabbit hole.
pkg-config doesn't know anything about raylib so just run…
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v version: `V 0.3.1 728b198`
raylib.v version: `v0.3.0` commit `7f752f1e230910652221a61633236edfe7e42956`
Hi, following the installation steps I encountered the following error:
```
PS C:\Users\Jw…
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Currently, the following code is included outside of namespace raylib, which pollutes the global namespace with raylib functions and types which can occasionally cause collisions. Is it possible to mo…
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Struma has already said that it would have been good if mkxp-z used Zig (but that was after he decided not to do anything else for mkxp-z), as we wouldn't have to use Xcode as Zig supports cross-compi…
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I tried:
```
$ cd libs/zflecs
$ zig build test -Dtarget=wasm32-emscripten --sysroot $HOME/code/emsdk/upstream/
```
```
zig build-lib zflecs Debug wasm32-emscripten: error: error(compilation)…
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Reconsider client side implementation. Options include:
- Godot (C#/C++/gdscript)
- LWJGL (Java)
- SDL2 (C)
- Raylib (C)
nicfv updated
8 months ago
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text_font_sdf
audio_raw_stream
textures_bunnymark
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When loading the Models with Mesh the ownership is not clear and the mash(es)(?) got double freed.
Logs
```bash
INFO: TEXTURE: [ID 2] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps…
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Trying to build a project using raylib with zig version
```
0.12.0-dev.3193+4ba4f94c9
```
Getting the following [error](https://pastebin.com/0BrgC4n5).
As you can see the problem is that zig bu…
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1. The header "Column C" is slightly taller than A & B? Not sure why but it is in html only raylib was fine.
2. The second and third columns are offset to the left. Clicking the header fixes it? r…