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In pvlib, two solar zenith quantities are of interest: true (geometric) zenith angle, and apparent (refraction corrected) zenith angle. Currently, `zenith`, `solar_zenith` and `apparent_zenith` all ap…
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Also do perfSONAR infrastructure analysis.
epcjr updated
4 years ago
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First pic is Game View, you can see the terrain underwater part becomes light blue (looks like the skybox)
Second pic is Scene View, it works normally
![1](https://user-images.githubusercontent.co…
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### Description of Issue
If I define a MaterialX Standard Surface material fully transparent with some transmission color, the result when viewed in usdview is always a fully transparent, uncolored m…
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### Description of Issue
When I used usdview to open an asset with a glass material, usdview didn't always display the glass correctly.
### Steps to Reproduce
I wanted to refer to the official scen…
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### Describe the bug?
Some Filters (Refraction and Blur from my experience) are forgetting their Values on World start or messing with some other Values.
after changing the Values to something els…
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I am wondering how well semantic segmentation into object and material data and reflection/refraction passes would work in this render pipeline. If it were part of the ray tracing process it would get…
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**See action item #10 first**
[Circle Pupil Animation](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Circle-Pupil-Animation-Node.html)
[Cornea Refraction](https://docs.uni…
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Include calculation of angle of refraction when travelling from one medium to another. This would in time be useful for simulating refractive optics (e.g. Fresnel Zone Plates)
(currently the angle of…
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Happens on 1.73 all the way to 1.77, have not tested lower.
https://user-images.githubusercontent.com/43389722/165860988-1500175f-d855-41b0-aed8-84074537620c.mp4
https://user-images.githubuserco…