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Some games need the "shared" ressources from RPG Maker XP Runtime.
The issue is, when mkxp does not find one ressource (audio or sprite) it crash.
Due to license restrictions, mkxp can't share the R…
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Hi, Jonas and other MKXP contributor,
One of the advantage of MKXP is we can extend it to do more than original RGSS Player can do.
AFAIK MKXP is based on SDL and based [on the documentation](http://…
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Having the config file be located in the same directory as the executable is unconventional (and it takes a few reads of the readme file to actually figure out that it does this), so unless it goes ag…
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Hi, Jonas.
First of all I want to say thank you for creating MKXP.
I tried your pre-build Windows Binary of MKXP for playing several games, such as Exit Fate, Dark Gaia's One Night Series, etc. Unfor…
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MKXP cant read game.ini files which have variables in lower cases. This is different from how rpgmaker reads the ini files. RPGmaker is case insensitive when reading inis, while mkxp is sensitive. Thi…
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Hello,
Since the Win32API is not working yet, is there a way I could load a DLL ? I would like to try the Neo Mode 7 with mkxp.
Thanks !
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I know the project is meant to be multiplatform but does it not compile a version like win32api? is a super required feature that we use on windows primarily to make systems online.
it would be pos…
ghost updated
3 years ago
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i have been trying to build on windows using vs, but cmake is not able to configure the build. it cannot find any on the dependencies. i have all the dependencies in PATH, including pkg_config. but cm…
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Hi all! Hi Ancurio!
I've been following this project for over 6 months now. My game is finally on Steam (Early Access) yet I am still looking at the idea of using this as the "player" for my game. At…
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I'm creating this issue as a tracker for what is needed in order to make mkxp accessible from retroarch and other libretro supporting platforms like GNOME Games and Kodi.
The creation of a libretro…
ghost updated
3 years ago