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UI reference is often needed for various tasks. Because of the previous Optional buzz Component.getUI returns an Optional and leads to obsolete "rituals" in UI code or usaged of somewhat less elegant …
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**Warning: considerable amounts of rambling ahead, along with some clean sections**
The knowledge system consists of bits of information (biome ids, mob ids, dimension ids, all regarded as "knowledge…
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The comments below are just meant as observations and for informational purposes. They don't require further comment or action.
# Resources obtainable that potentially shouldn't be
- Nether Wart…
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**What are nodes?**
Nodes are things that you can spawn in the world through rituals and they generate auras
**What are auras?**
Auras are basically energy points. There are six types of auras:
The m…
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This checklist if to show what is in the pull requests already, and what still remains to be worked on.
If an item is marked WIP, it can still be worked on. Look for the draft PR for it to see what h…
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For creative worlds, adventure worlds, testing et al
creative/infinte versions of:
- Tartaric Gems (specifically useful for rituals in spawning regions etc)
- Creative Blood Orb (port from 1.7.…
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Many stats are missing still.
- [ ] Custom priorities
- [ ] Power + Toughness
- [ ] QP / PP / drops (requires more input about respawn perks etc) see #51
- [x] Augments
- [x] Wishes
- [x] al…
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Ghosts wouldn't be able to heal. Otherwise they would retain most features of the creature.
Consider if all demons shouldn't be able to heal.
Consider if other minions should perform rituals to su…
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Having just encountered a weird mystery-drain bug (see separate issue), it occurs to me that it would be really useful to have a "network monitor" feature, by which you could check what rituals or oth…
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Please take a look at https://github.com/jhermann/rituals/commit/42f255b01a4b6de619c6e3e87f63295dfd3b97e0
This allows a task library author to call tasks like the end-user defined them in `tasks.py`,…