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A program can tell that it's running on PyBoy because the buttons always change right at vblank.
To reproduce:
1. Install PyBoy
2. Start the test ROM "Telling LYs?" (which I have precompiled fo…
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I know that at first glance this will feel very much out of scope. I just think this would be an awesome addition to your launcher and I've yet to see anything like this on Mac.
In the past I've im…
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In https://hexworks.org/posts/tutorials/2018/12/28/how-to-make-a-roguelike-views-screens-inputs.html, there is some overlap between the sidebar and the log area.
This is exacerbated in https://hexw…
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### Base informations
**Minecraft version: 1.12.2 (Forge)**
**DiscordIntegration version: 3.0.5**
**Server type and version: Forge 1.12.2**
**Link to pastebin with (censored) config: https:…
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**ISSUE:**
When a player dies, but the remaining part makes it to the next floor, they revive without their max health or mana. Loss of all of their gear, plus experience, causes this to contribute h…
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Keep getting the same error in the opening of the second mission, "Blood and Rust"
Error is:
There was a problem processing game logic.
Please try again
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rogueline/_difficulty.nut #67
[SE…
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I've detailed some issues I think the current version of the tutorial has [here](https://tylerstandridge.com/posts/issues-with-the-roguelike-tutorial/).
I'd like to gather info on what everyone thi…
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- [ ] Generate doors
- [ ] Add a system to open/close doors
- [x] Add a button to trigger said system
- [ ] Deal with door collision
- [ ] Generate a variety of doors
- [ ] Choose door variety ba…
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Right now the PlayerActor is handling the input and also through hardcoded values.
``` cpp
/* game::actor::player */
int key = getch();
//This switch provides "world overview specating"
switch(key){
…