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All box shadows are meant to be top to bottom, could it be useful to add more directions? from bottom to top, left to right and so on.
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Shadows-of-the-Damned/66acd000-77fe-1000-9115-d8024541092a)
https://github.com/benvanik/xenia/commit/b5469b57bacdba11d13c9052fda9e2128abef5ba
P…
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they seem to rotate along with the camera
https://github.com/X0nk/Bliss-Shader/assets/107174676/28668d97-5480-42e0-a642-3ef50363b4de
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One water setting for all underwater environments can make some underwater environments look a bit off. The default settings look good for biomes such as Forests, Taigas, and Cold Oceans. Perhaps this…
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The 2024 NA Contributor Summit in Salt Lake City will need staffing for its roles and shadows. The Contributor Summit date and location is to be determined.
Planning meetings occur on Mondays at [9 …
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When I looked and compared icons for WWs and NWs we've made or added I noticed:
- few of them are still mising shadows (Forge of Damascus, Ait Benhaddou, ???),
- our shadows are waaay bigger that or…
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Hey Lyall,
I've been using your fix and pairing it with the engine.ini. Noticed CSMbias doesn't flag when using the command with your SMTVfix cvar, but paired with your injection, and Engine.ini a …
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# Behaviour
When the pythonTerminalEnvVarActivation experiment is active, I can no longer use [pyenv-virtualenv](https://github.com/pyenv/pyenv-virtualenv) commands for activating and deactivatin…
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I'm currently using shader version 8.9F (Modrinth) and when I turned it on I saw this error. I also tried switching to another client (LabyMod, Lunar,...) but I still have this error. . Here is the sc…
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### Limitations
Only one light source would be able to cast shadows, and that would be marked with a `shadows: true` property.
Would be possible to allow multiple `Cameras` in the scene, but only on…