-
Jason, how stable were you planning to keep the sdfx public API at this stage? Are you considering uppercased things such as WriteDFX to be frozen, for instance? How simple do you want sdfx to remain …
-
- Using the functions below, one can discretize a polygon so the spacing of its nodes follows a sizing function.
- Along each boundary segment of the polygon, you can place a new node at a distance …
-
1. BC7 отметается т.к. не подходит для нормалей, пример https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/
Возможно можно как-то настраивать веса каналов, но бегло я не увидел поддержки…
-
Hi, first of all let me tell you after reading this project code a bit I must to say I'm impressed, it is pretty awesome&cool :)
Why am I telling this? Thing is, I've explored almost all github for…
-
Can this be solved by recursively smin a list of shapes?
I'm thinking
Smin_recursive equals
smin the lists first element with the
Smin_recursive of the lists tail.
-
Hi! First of all, this is not an issue with the toolkit itself. So far it works great for my uses. I'd love to see more "alpha quality" code like this... ;)
To the point: I'm currently using a head…
-
**Is your feature request related to a problem? Please describe.**
I'd like to be able to specify a spline. Right now I'm trying to create an ergonomic controller, and I'm hitting limitations in Ca…
-
### Add TrajOpt, an optimization based motion planning algorithm, to MoveIt.
2019 Summer Internship at [PickNik](https://picknik.ai/)
Mentor: @davetcoleman
MoveIt is designed to be highly plu…
-
To support labels on the map, we need a mechanism to render shaped text onto the map. This includes:
* [ ] Gliph rendering
* [ ] Raster fonts decoding and building glyph map textures
* [ ] Vect…
-
So, I download from get git hub first everything was setup from adding in the ssgi in urp render and looking at the camera inspector, but it didn't work. then using unity package manager url I added t…