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I tried to replace the offical mannequin model directly with the imported version of ue4mannequin(by vrm4u). Every bone was aligned, but there was a severe rotation distortion.
By comparing the ske…
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... with contribution guidelines that reflect the actual process.
From @zacharysarah
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Hi, I like your work. I want to make new data, but I don't understand the structure of your skeletal data. Are you willing to teach me ?
![sendpix7](https://user-images.githubusercontent.com/9796061…
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### Describe the project you are working on
Learning the use of Skeleton3D for figure animation.
### Describe the problem or limitation you are having in your project
Learning the Skeleton3D API is…
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In order to have multiple routines, and to link them together, we need the process of compiling and installing a module to be roughed in.
Steps in installing a module, as currently envisioned:
1) Ins…
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I would like to know the difference between these two methods. The glb I loaded in UE cannot be played. Can you provide a screenshot of the blueprint,
I found that this glb has been parsed as nodeAni…
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More details:
I have a skeletal mesh and 2 animations.
Importing the animation1 works fine and the animation2 doesn't.
To reproduce the issue on your end I can share the files with you for more inv…
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Since rtpose uses CMU's openpose, I was wondering if it is tried to integrate the updated version of openpose, which is both faster and accurate. I guess results would be way better with fusion from m…
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**Author: auria**
This blocks the intro cutscene
See https://sourceforge.net/tracker/?func=detail&aid=3528300&group_id=74339&atid=540676
Migrated-From: https://sourceforge.net/apps/trac/supertuxkar…
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**Author: auria**
For the endcutscene, I have a tux model with scale approx 1.5. Apparently the scale is included in the exported mesh, and applied again when applying the IPO, since the result is th…