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macOS Sierra 10.12.4
Changjuui-MacBook-Pro:~ changjurhee$ brew install caskformula/caskformula/inkscape
Updating Homebrew...
==> Auto-updated Homebrew!
Updated 1 tap (homebrew/core).
==> New Fo…
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**Edit:** This has been moved to the engine repository.
I am just reporting these bugs here for tomazed on the forum. @christopho Sorry if this is the wrong place to post this. Is there a raspberry P…
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I open this issue to keep a trace of some informations, and because we should discuss some point before fully implement shaders.
This is also the last part to let the display fully handled by the GPU.…
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Hello,
I was wondering whether you considered using an existing game engine such as http://www.solarus-games.org/ to implement this game. I would love to have an open-source HM remake, and I think it…
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In the room south the miniboss, the crystal switch is supposed to get activated repeatedly by the pike. It is not working with Solarus 1.6.
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Wings and shadow are invincible sprites for the pterobat. These should not be able of hurting the hero.
(I prefer not to use custom entities for the sprites this time. That workaround is very annoyin…
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The project resource list file project_db.dat adds useless work to quest makers to keep consistency between physical files are files recognized by the quest. It is also a source of conflicts when work…
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10001 ◯ : brew update
Updated 2 taps (caskroom/cask, homebrew/core).
==> New Formulae
alexjs conjure-up expect gnupg@2.0 gzip lapack lib…
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Get rid of the files "tileset.entities.png". You may agree or not, and if not, just close the issue.
Destructible entities, doors and blocks already use sprites and don't need to appear in files "t…
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- [x] Confirmed this is a problem with running a `brew` command and not `brew install`ing or the post-install behaviour of one or more formulae? If it's a formulae-specific problem please file this is…