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## Description
Spawning a blueprint that specialises an actor, with a c++ ActorComponent added to it, will fail to replicate the added component.
## Expected behavior
According to the docs and di…
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Oddly this is not repro with 100% accuracy:
```
Jamie Brynes@Jamie-Desktop /c/Workspace/spatialos-sdk-rs/project-example (feature/complete-snapshot-api)
λ cargo run -- --worker-id RustWorker998 …
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After #24, need to then upgrade to `13.6.0`! Has some minor changes to KCP and some schema compiler semantic changes.
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**Summary**
Automatically generate and publish API documentation for all public & protected classes, structs, and interfaces on https://docs.improbable.io that matches our in-code documentation.
…
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Running:
```
cargo run -- --worker-id RustWorker999 --worker-type RustWorker receptionist
```
Returns the following:
```
error: process didn't exit successfully: `C:\Workspace\spatialos…
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#### Description
There needs to be a way to send identifying data to the worker from the client. They way I've been able to get to work is to send string data through the create call and pass to the …
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It's very idiomatic to use the builder pattern in Rust and this pattern has worked well for defining entity templates in the past/
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We are accepting issues and we want your [feedback](../README.md#give-us-feedback).
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#### Description
I followed the instructions and tried both the manual git setup as well as downloadi…
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https://github.com/spatialos/gdk-for-unity/blob/7f10936647a58e33815cc2082bb4ba3ce0e7b921/workers/unity/Packages/com.improbable.gdk.playerlifecycle/Systems/PlayerHeartbeat/PlayerHeartbeatInitialization…
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I know this isn't the best place to discuss this, but does anyone know if this changes anything for indies and their ability to host their own game servers?
https://forum.unity.com/threads/recent-t…