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We need to determine how much damage we want spells to deal so when designing the spells they are scaled correctly.
Basically should characters and monsters have a high hp or low hp?
Will they …
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Hi,
I'm using v5.28 and the issue still seems to be there in a way. I see the spell level and cost listed, but when I actually cast the spell the cost is not deducted from the character. Is it po…
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Entering custom values in 'Overlay Start' and 'Overlay End' does not work properly for spells that can have different timers such as rogue's 'Slice and Dice' and 'Rupture' which have a timer based on …
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At least with Sunny's version (but likely also the others), the sidefairies don't drop Frozen Items if you play Fairy Overdrive and Three Fairies from the thprac menu
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At some points, it is spelled `selector_lenght`, and others `selector_length`
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## Description
The Vale Linter (natural language linter) implements spell check and other basic rules.
_https://github.com/errata-ai/vale
**Proposed Changes:**
1.Integrate a natural language…
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Look at the spells in relation, ie compare how often a certain spell has to be cast (or how much mana/turns it costs) to kill a certain monster, or how many monsters you can kill at once (maximum/aver…
jaydg updated
6 years ago
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Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of ener…
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### Description
Currently TrinityCore has hard coded the durations for temporary enchant spells.
### Expected behaviour
Instead, this data should be gathered from the base points of the spells, not…
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A custom rest script that would allow advanced users to update 'homebrew' rest instructions. Like restoring Spell Points and the like