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From a conversation with @cortner, should we consider real spherical harmonics?
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I'm building a station with a very atypical gravity configuration, a radial-orientated one. For this I need several punctual gravity generator to simulate local radial gravity.
Since it's being us…
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Hi, I've been annoying you on twitter about coding problems and finally got reminded that you use these issues for suggestions, so here's mine :
How would you go about applying seamless perlin noise …
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Distance of seeing blocks in previous version is by blocks
Version 1.19.2 (version that I'm playing on), block view distance is now by chunk (X and Y axis) limited by selected distance but no limit…
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Following what was done in #689 we need an implementation of the cylindrical and spherical versions of
- [ ] TotalVolume
- [ ] TotalSurface
- [ ] AverageVolume #820
- [ ] AverageSurface #820
…
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- [ ] Spherical triangulation and interpolation (see #182)
- [ ] Sampling (planar/spherical) (see #184)
- [ ] Meshifying interface for polygons/multipolygons
- [ ] Concave hull - see [JTS implement…
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As a user, I should be able to type into a rotating sphere in the navigation bar which allows me to input a search term
Acceptance criteria: As a user, I should be able to type into the rotating sphe…
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- [ ] list all parameters $p_i$ contributing to a given bound
- [ ] provide dampening for $\sum_i |p_i|^2 > 1$
- [ ] sample in hyper-spherical coordinates
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#7887 was a suggestion for "sub-node lighting" and spherically-spreading lighting. Sub-node lighting is probably impossible for the foreseeable future, but you could approximate spherical lighting wit…
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Hi would be easy to adapt the code to use a spherical camera ?
Thanks