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We have to upstream SPIR-V buit-ins declarations (enabled by https://github.com/intel/llvm/pull/1384 ) to llorg. Otherwise we can't compile any SYCL sample using our SYCL headers and llorg clang:
`…
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I opened this issue as an LLVM issue first, but LLVM experts indicated the problem is with the SPIRV-LLVM-Translator:
https://github.com/llvm/llvm-project/issues/68305
Thus I am opening it also here…
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[`glslang`](https://github.com/KhronosGroup/glslang) is an important piece of software for game engines using vulkan, but I haven't found a build2 package for it yet.
I'm currently making the packa…
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Sadly, but you can't currently use glslang to compile HLSL shaders for OpenGL right now.
Waiting forward for the moment when this will be finally available..
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It has some nice small enhancements: https://www.khronos.org/registry/spir-v/specs/unified1/SPIRV.html#_changes_from_version_1_3
If we do so, we should have a downgrade path via SPIR-V transforms t…
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**Description**
Compiling a geometry shader with multiple texcoord attributes and -pack-optimized after dxc 1.7.2207 all the way up to trunk generates overlapping locations.
The behaviour seems to…
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The SM 6.8 staging branch lacks support for work graphs for the SPIR-V target.
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### Description
The latest version of renderdoc supports **source-level debugging** of SPIR-V, which relies on **glslangValidator** to generate debug information from GLSL or HLSL.
In fact,glsla…
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**Description**
For the (currently unmerged) `SpirvType` PR, `Texture2D` (and presumably other built-in types) cannot be used as an argument to an alias template for `SpirvType`
**Steps to Reprodu…