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I am not sure if the issue is with spirv cross or shaderc but I am leaning towards spirv-cross.
I have this HLSL shader:
```
[[vk::combinedImageSampler]][[vk::binding(1)]]
Texture2D textures[3…
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### Description
can't build diligent-core/api.252009 with mingw on windows
### Package and Environment Details
Package Name/Version: ffmpeg/4.4
Operating System+version: Windows 10
Compiler+vers…
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Hello,
I am facing an issue while compiling a HLSL shader undergoing following stages of compilation from HLSL->SPIRV->MSL, using DXC and Spirv-Cross for IOS.
Scenario is that I have a constant …
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Feature request: I frequently find myself in a situation where each of the individual SPIR-V files in my pipeline pass spirv-val, but validation layers will find cross-stage linkage errors (i.e. misma…
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When compiling HLSL for ShaderModel 3.0, SPIRV-Cross inserts a `gl_HalfPixel` uniform that must be set. What value should this uniform be set to?
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I ran into an issue while updating MoltenVK in nixpkgs to 1.2.10. The issue appears to be present in 1.2.11, but the Vulkan SDK in nixpkgs has not yet been updated to 1.3.296, so I’ve only tried to bu…
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I'm currently writing HLSL that compiles to Spir-V and then to GLSL using Spirv-Cross.
I'm trying to output some of the samplers to mediump and other samplers remain highp in GLSL.
I tried to use m…
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I recently asked in the gfx riot channel about the feasibility of pre-compiling shaders for each target as an alternative to depending on `spirv-cross`:
> Hi folks! Is it possible to opt-out of usi…
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Spirv generated is not valid when nonuniformEXT is used in ternary condition or even if/else condition.
Issue happens when nonuniformEXT is used for the texture index. If nonuniformEXT is used for th…
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In MSL, it is not possible to specify an array size using a variable in the `constant` address space. Because Metal function constants are variables in this space, this means that the size of an array…