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I hate to be that gal, but sometimes I just gotta be.
Currently ITGMania uses X11 under Linux and runs under XWayland by default. It WORKS but it has some issues that come with running XWayland appli…
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Listen for keyboard input.
Keys:
- arrow keys/wasd
- pause button?
- mute button?
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As the game currently stands, there are only 6 potential inputs: 3 taps, 3 swipe/spins. Perhaps a doubles chart for stepmania could work. This would take off the heavy load of thinking of a format for…
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The game is set in pay mode and 2 songs for 1 credit
If I play 1 song in solo, and before starting the second song the 2nd player joins when the song ends the game crashes.
The problem is that the g…
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Hi
when build stepmania with cmake with -DWITH-GTK2=OFF -DWITH_TTY=ON fail build
```
/home/sl1pkn07/aplicaciones/stepmania-git/src/stepmania/src/arch/InputHandler/InputHandler_Linux_tty.cpp:14:23: f…
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Hi, when executing: "$ flatpak run com.stepmania.StepMania", instead of opening the game, I get this message in the terminal:
F: Ignoring D-Conf migrate-path setting /com/stepmania/StepMania
Step…
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I just built the stepmania-5_1-new branch, and the skin gives many of lua errors. The start button isn't there so it is quite literally unplayable. Examples below:
![StepMania-release-symbols_Bl8RdVP…
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Hi, well, experimenting again, now i upgrade to GCC 5.4 so, taking advantage i get this from SM:
```
/home/pipe/Documentos/git/stepmania/src/RageUtil.cpp:50:25: runtime error: signed integer overflow…
latot updated
6 years ago
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Hi,
I had tried hundred times compiling stepmania solution but failed.
There are lots of error such as following, over and over when compiling 'stepmania' project that I generated form CMake.
…
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First of all I would like to thank you for your work and time.
I am trying to compile it for my:
OS: Ubuntu 17.10 artful
Kernel: x86_64 Linux 4.13.0-32-generic
And at the end I am getting the fo…