-
```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…
-
```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…
-
```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…
-
```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…
-
All the most important stuff that happens in the game should be alternatively parseable by means of a written-word console panel.
![image](https://user-images.githubusercontent.com/583842/107748399…
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```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…
-
I wrote a quick script to pull tags from the different sites to help me figure out what to use. Figured I'd drop it here. Was thinking a possibility would be to add it to the readme or an example file…
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There are several design patterns that could be suitable for a turn-based distributed RPG game. Some design patterns that may be relevant include:
The Strategy pattern, which allows you to define a s…
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More information here https://www.reddit.com/r/javelinrl/comments/5h8ezd/personalities_please/
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I'm sure I will get flack from some disingenuous people and the Wiimote brigade but here it is. Some of these suggestions come from experimenting with the Wiimote and the Steam Controller.
1. Make …