-
### What you were trying to do
(Edit: Updated way later with more details)
Put together a complex set of modules for play testing. Eventually figured out there was a circular reference in `easte…
-
## Assumptions
- probable culprits:
- chunk generation
- lighting
- we use multithreading
- we don't support dynamic thread scaling
- chunk generation phases:
- Base terrain generation …
-
### What you were trying to do
join the playtest server during the fallingblocks + volcano test
### What actually happened
```
12:28:29.770 [main] WARN o.t.p.s.NetworkEntitySerializer - Ski…
-
It may more aptly be a bug in the Hunger module where the hunger/thirst counters go down even while a player is offline, but it is the most noticeable in JS since that's what we often test so creating…
-
Just loading up the game on a defaul work sometimes will crash. The game can't find the biome world which was moved to a separate module under BiomeAPI. I think this might be a loading step problem wh…
-
### What you were trying to do
Start a headless server and override its default configuration.
```bash
./gradlew server --args="--override-default-config=override.cfg"
```
### What actually h…
-
At present the `ComputerTerminalWidget` class has `char character = 'x'; // event.getKeyCharacter();` where it seemingly _used_ to be we could get both the id for a given key and the character it repr…
-
### Description
Light & Shadow (L&S) is one of Terasology's major gameplay modules - a CTF PvE gamemode that has red and black chess pieces waging war against each other in a quirky, Alice in Wonde…
rzats updated
2 years ago
-
https://github.com/MovingBlocks/gestalt/blob/d97b8f7436aaea738226482f483f61bba612c5d9/gestalt-module/src/main/java/org/terasology/gestalt/module/dependencyresolution/ResolutionAttempt.java#L86-L91
…
-
From a [comment in #4622](https://github.com/MovingBlocks/Terasology/pull/4622/#issuecomment-828936315):
> I see - I was wondering whether these [engineModules] are subsystems or something like tha…