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**Describe the bug**
Squids do spawn in Oil like in water.
**Versions**
Forge: 14.23.5.2847
GTCE: 1.10.8.599
_Modpack:_ ArchitPack Greg 1.4.0
**Setup**
Singleplayer/Both
**Steps To Repro…
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```csharp
MapResolution = 156543.04 meters/pixel * cos(latitude) / (2 ^ zoomlevel)
MapScale = 1 : (ScreenRes pixels/inch * 39.37 inches/meter * 156543.04 meters/pixel * cos(latitude) / (2 ^ zoom…
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### What is the bug or the crash?
Raster Terrain Analysis module "Hillshade" produces a blank layer when the SAVE FILE AS... option that appears in the Hillshade dialog screen is used.
But, the H…
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Year two, second generated novel.
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Hi! 感谢你的开源
我在学习这套系统时遇到了动态障碍物的一些问题,首先是当地图中出现动态障碍物时,其运动轨迹会一直被保留,虽然terrain map是有decay time的,但是似乎被判断为障碍物后,其消除不受decay time影响,而是只有超出clearingDis时,动态障碍物才开始被消除。请问博主是否有遇到相关问题并有解决方案。
66Lau updated
9 months ago
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1.您好,我在按照您的教程运行仿真时,在第三个终端执行“source devel/setup.bash && roslaunch exploration_manager explorer.launch”命令后仿真可以成功运行一小会儿,但很快就会崩溃,如下:
process[topo_planner_node-1]: started with pid [9692]
process[planner…
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If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
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**Submitting author:** @McWhity (Thomas Weiß)
**Repository:** https://github.com/McWhity/sense
**Branch with paper.md** (empty if default branch): master
**Version:** v0.2
**Editor:** Pending
**Review…
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Creating Road with addnodes and a set of nodes too sparse or to dense flips the road upside down.
This issue affects all the road or part of it, this can't be fixed with flip_direction=True.