-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
So I am using the tessellation shaders with MoltenVK, and I have to say: is impressive, especially since you have to do magic and use compute shaders on the background, which is just mind blowing. Kud…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…
-
Would be cool to have your homepage show the "tessellations" you showed me on the iPad with the cool fall colors, and set that as the background
Yes CSS has a `repeat` functionality to wrap a given…
-
Notes:
tessellation is changed a lot in HDRP and Unity uses this new system in HDRP Displacement Mode
needs study to see if this would be better to make it into a new ASE node/function/ template or …
-
### Describe the project you are working on
Various 3D projects, including the Waterways add-on
### Describe the problem or limitation you are having in your project
It's difficult or impossible to…
-
### Objective
Create local tools to enable projects to interact in the Tessellation
### Key Results
- [ ] Working back end tool
- [ ] Working front end tool
### Linked Issues
_No response_
### …
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…