-
I maintain 5 projects, some public and some private, that depend (either transitively or directly) on wgpu. Its API has caused a few problems for me that I'd like to document here, in hope that a futu…
-
One of the great features in Flump is the ability to scale the resulting Texture assets, allowing content creators to optimize their video memory and file size usage.
Unfortunately, with a single sca…
-
# Fancy and shiny new amethyst render proposal.
This RFC made in attempt to systematize ideas and thoughts on new render I went on writing almost a yer ago.
## What this RFC is about
I would tr…
-
We are converting HLSL to SPIR-V using DXC and then SPIR-V to MSL with SPIRV-Cross. We are getting an error msg `Unsized array of images is not supported in MSL.` Though it should be supported if SPIR…
-
We've heard from the Metal team that aliasing render targets is important for memory use.
### The Problem
Imagine a WebGPU application that renders to a texture, then reads from that texture to …
-
I'm deleting one of the installed texturepacks, and the standalone patcher offers to delete it's folder. But it is the folder of another mod!
![grafik](https://github.com/Synthesis-Collective/Synth…
-
I'm working on a C to vulkan spir-v compiler (see *_shader.c files in https://gitlab.com/nanokatze/cg2c/-/tree/function_calls/test/hello) and having decided to not have any address space annotations, …
-
I am writing a wrapper for SDL2_image and encountered a problem using `struct Renderer` with `SDL_Texture* IMG_LoadTexture(SDL_Renderer *renderer, const char *file);`. `SDL_Renderer*` is not declared…
-
Logs
```text
2017/11/28 02:16:06 [Main.cpp:324] Package: OpenSpades 0.1.1
2017/11/28 02:16:06 [DirectoryFileSystem.cpp:46] Directory File System Initialized: ./Resources (Read-only)
2017/11/28 0…
-
Thank you for this implementation!
When I test the CudaSift, I found the result is non-deterministic, that is, for the same image, the program outputs different feature. Is it abnormal?
For exam…