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- Create logic for real-time emotion intensity meters/graphs.
- Optimize the transition mechanism between detected emotions and playlist updates.
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I am currently working on a game using your framework and I would like to request a feature that allows Transition nodes to be called from code or triggered by signals to start a transition.
In my …
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## What problem does this solve or what need does it fill?
Most animations in games are based on a timeline with keyframes: that is, you have some parameter which is being animated over a curve. Your…
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There is a race when a Subchannel goes from CONNECTING to READY to IDLE that prevents the READY state change notification. We should fix this, as this is causing specific case handling in balancers su…
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Hello @partridgejiang,
Hope all is well. I'm attempting to add the transition bond and aromatic bond to my bond menu. I've tried N.molBondTransition and N.molBondAromatic in setChemToolButtons ca…
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### Description
This feature introduces a new CSS property view-transition-class which allows the developer to specify one or more view transition classes. The developer can then select the ViewTra…
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### Discussed in https://github.com/frangoteam/FUXA/discussions/1484
Originally posted by **mauroalexandre** November 6, 2024
Hi team,
Currently, our permission groups are static, but I be…
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Hi. Jesse Grabowski recommended I raise an issue here based on a question I asked in PyMC discourse. Would it be possible to add capacity for time-varying transition probabilities in the `DiscreteMark…
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Please view the [Milestone](https://github.com/department-of-veterans-affairs/va.gov-team/milestone/1301) for all feedback and findings tickets associated with this Collaboration Cycle initiative.
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Create a system for loading a scene in the background and then swapping from one scene to another.