-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
GCC has plenty of builtin_overflow functions ADA has overflow traps akin to rust so we should be able to port this function:
https://github.com/Rust-GCC/gccrs/blob/c7275a7fb89f324e7cd7881d12a49287a…
-
from BTB.cts
(a list to dip into)
- (gold)fish (zoneTrap) a fish attacks from below (technically: fade-in and size-up)
- floating thorny fruit
- steam spritz
- poisonous mist
- sticky patch
-…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
### Describe the bug
When triggering a booby trap the resulting grenade (active) does not explode. When loading a save with the grenade (active) on the ground it damages the surrounding terrain but n…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
```
I've updated the library to include trap support (based on code from
http://arduino.cc/forum/index.php/topic,50848.msg770678.html) and made a few
bug fixes.
I'm going to be using this library a…
-
Monster-only teleporters don't seem to work most of the time. They work fine on vanilla (obviously) and on DRLA Monsters, but as soon as DRPG is loaded, they stop working. This occurs regardless of wh…