-
`ColliderBuilder::trimesh` doesn't return an error, and does not document potential panics.
```
panicked at .cargo/registry/src/index.crates.io-6f17d22bba15001f/parry3d-0.17.0/src/shape/trimesh.rs…
-
### Description of the bug
Since a while (I unfortunately don't know when) but currently 2.6.1 the hollow algorithm generates a new mesh for the outer shell.
Every triangle is densely tessellated …
-
Can we remove small triangles generated.
-
Les Mesh est une classe qui permet avec du code de construire un object 3D.
Cela à l'aide point qui dans un ordre donne un triangle et ça direction.
Voir : https://docs.unity3d.com/ScriptReferenc…
-
ursina 7.0.0 failed to load obj model and have below errors, I degraded the version to 3.5.0 works fine. weird!!!
********************************CODE*********************************************…
-
When trying to convert quadrilateral faces `F` and their vertices `V` to a mesh using:
```julia
M=GeometryBasics.Mesh(V,F)
```
One correctly obtains a quadrilateral mesh description:
```julia
…
-
In [tool](https://github.com/hassony2/obman), I can't seem to find the code that generates _mesh_hand_ and _mesh_obj_ folders directly, can anyone help me find it?
-
Hi, again! I have noticed a strange behavior of sweep queries that I struggle to understand. The setup is simple: I perform a capsule sweep against a scene with a single static one-sided triangle mesh…
-
This covers parameter handling for entry points along with semantics and
inter-stage signature construction.
## Milestones
### Compile a runnable shader from clang (#7)
* [x] Support `SV_GroupIndex…
-
OBJExport.cs appears to reverse triangle winding order which flips normals and breaks vertex welds.
(needs testing and confirmation)
ghost updated
4 years ago