-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
I wonder how many modules are needed for this project?
In addition, how much accuracy can be achieved under normal operation?
I hope to communicate with you more and better optimize this project.
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…
-
```
1) Items giving HP
2) Items that give special bonuses if equipped together (boots, gloves, armor,
helmet of the same type)
example:
10% AC if 2 are equipped
20% AC if 3 are equipped
4…