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To make UEVR work with SR through OpenXR, a specialized runtime is needed. SR Hydra is not built in a way that supports the experience we have in mind for gaming in SR.
Criteria minimal running appli…
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According to doc to use start and select I should use left system button. It doesnt work for me and when I use it I get SteamVr settings opened. I found that start button is bound to X+Y. Why? I canno…
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See title.
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I tested Ride 4 (motorcycle game) in first person and found that I would need a further adjustment for camera rotation. Here's the problem: the VR viewport is rigidly tied to the motorcycle model (tha…
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Right now UEVR crashes when it connects to this runtime. The best way to fix this is to make other application work since testing against an injected application is very annoying to debug.
Some open …
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Loaded up Goat Simulator to see if I could play that game in UEVR considering it runs on Unreal Engine, however the only processes that show up in the program is Discord and Rei Pal. Nowhere (even wit…
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**Describe the bug**
I'm trying to use the DLSS mod with the dx11 version of RE2, because that's the only version where it's possible to disable the gross sharpening filter via the hex edit, but …
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I didn't really know how to categorize this I didn't feel comfortable labeling this as a bug as the problem is likely user error on my part.
I am extremely interested in using the Lua API to make…
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I played one of my games through UUVR 0.3-pre and I love the result. No UI but I think thats expected at this point in development. The one thing I was missing from UEVR was Decoupled Pitch, at many p…
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sir PLZ
![3336](https://github.com/praydog/UEVR/assets/156638908/d97cc666-64d9-435d-bc7a-76c427859526)
Could not Create OpenXR openxr instance : -2
openvr_api.dll not found
and it works before